Javafx With Scene Builder Tutorial

Screenshot AddressApp Part 1

Topics in Part 1

  • Getting to know JavaFX
  • Creating and starting a JavaFX Project
  • Using Scene Builder to design the user interface
  • Basic application structure using the Model-View-Controller (MVC) pattern

Prerequisites

  • Latest Java JDK 8 (includes
    JavaFX 8).
  • Eclipse 4.4 or greater with e(fx)clipse plugin. The easiest way is to download the preconfigured distro from the e(fx)clipse website. As an alternative you can use an update site for your Eclipse installation.
  • Scene Builder 8.0 (provided by Gluon because Oracle only ships it in source code form).

Eclipse Configurations

We need to tell Eclipse to use JDK 8 and also where it will find the Scene Builder:

  1. Open the Eclipse Preferences and navigate to
    Java | Installed JREs.

  2. Click
    Add…, select
    Alam VM
    and choose the installation
    Directory
    of your JDK 8.

  3. Remove the other JREs or JDKs so that the
    JDK 8 becomes the default.
    Preferences JDK

  4. Navigate to
    Java | Compiler. Set the
    Compiler compliance level to 1.8.
    Preferences Compliance

  5. Navigate to the
    JavaFX
    preferences. Specify the path to your Scene Builder executable.
    Preferences JavaFX

You might want to bookmark the following links:

  • Java 8 Jago merah – JavaDoc for the standard Java classes
  • JavaFX 8 Api – JavaDoc for JavaFX classes
  • ControlsFX API – JavaDoc for the ControlsFX project for additional JavaFX controls
  • Oracle’s JavaFX Tutorials – Official JavaFX Tutorials by Oracle

Now, let’s get started!


Create a new JavaFX Project

In Eclipse (with e(fx)clipse installed) go to
File | New | Other…
and choose
JavaFX Project.
Specify the Name of the project (e.g.
AddressApp) and click
Finish.

Remove the
application
package and its content if it was automatically created.

Create the Packages

Right from the start we will follow good software design principles. One very important principle is that of
Model-View-Controller
(MVC). According to this we divide our code into three units and create a package for each (Right-click on the src-folder,
New… | Package):

  • ch.makery.address
    – contains
    most
    controller classes (=business logic)
  • ch.makery.address.model
    – contains model classes
  • ch.makery.address.view
    – contains views

Note:
Our view package will also contain some controllers that are directly related to a single view. Let’s call them
view-controllers.


Create the FXML Layout File

There are two ways to create the user interface. Either using an XML file or programming everything in Java. Looking around the internet you will encounter both. We will use XML (ending in .fxml) for most parts. I find it a cleaner way to keep the controller and view separated from each other. Further, we can use the graphical Scene Builder to edit our XML. That means we will titinada have to directly work with XML.

Right-click on the view package and create a new
FXML Document
called
PersonOverview.

New FXML Document

New PersonOverview


Design with Scene Builder

Note:
If you can’t get it to work, download the source of this tutorial part and try it with the included fxml.

Right-click on
PersonOverview.fxml
and choose
Open with Scene Builder. Now you should see the Scene Builder with just an
AncherPane
(visible under Hierarchy on the left).

(If Scene Builder does not open, go to
Window | Preferences | JavaFX
and set the correct path to your Scene Builder installation).

  1. Select the
    Anchor Pane
    in your Hierarchy and adjust the size under Layout (right side):
    Anchor Pane Size

  2. Add a
    Split Pane (Horizontal Flow)
    by dragging it from the Library into the main negeri. Right-click the
    Split Pane
    in the
    Hierarchy
    view and select
    Fit to Parent.
    Fit to Parent

  3. Drag a
    TableView
    (under
    Controls) into the left side of the
    SplitPane. Select the TableView (not a Column) and set the following layout constraints to the TableView. Inside an
    AnchorPane
    you can always set anchors to the four borders (more information on Layouts).
    TableView Anchors

  4. Go to the menu
    Preview | Show Preview in Window
    to see, whether it behaves right. Try resizing the window. The TableView should resize together with the window as it is anchored to the borders.

  5. Change the column text (under Properties) to “First Name” and “Last Name”.
    Column Texts

  6. Select the
    TableView
    and choose
    constrained-resize
    for the
    Column Resize Policy
    (under Properties). This ensures that the colums will always take up all available space.
    Column Resize Policy

  7. Add a
    Cap
    on the right side with the text “Person Details” (hint: use the search to find the
    Stempel). Adjust it’s layout using anchors.
    Person Details Label

  8. Add a
    GridPane
    on the right side, select it and adjust its layout using anchors (top, right and left).

    GridPane Layout

  9. Add the following labels to the cells.
    Note: To add a row to the GridPane select an existing row number (will turn yellow), right-click the row number and choose “Add Row”.

    Add labels

  10. Add a
    ButtonBar
    at the bottom. Add three buttons to the warung kopi. Now, set anchors (right and bottom) to the
    ButtonBar
    so it stays in the right place.
    Button Group

  11. Now you should see something like the following. Use the
    Preview
    menu to test its resizing behaviour.
    Preview


Create the Main Application

We need another FXML for our root layout which will contain a menu bar and wraps the just created
PersonOverview.fxml.

  1. Create another
    FXML Document
    inside the view package called
    RootLayout.fxml. This time, choose
    BorderPane
    as the root element.
    New RootLayout

  2. Open the
    RootLayout.fxml
    in Scene Builder.

  3. Resize the
    BorderPane
    with
    Pref Width
    set to 600 and
    Pref Height
    set to 400.
    RootLayout Size

  4. Add a
    MenuBar
    into the TOP Slot. We will titinada implement the menu functionality at the moment.
    MenuBar

The JavaFX Main Class

Now, we need to create the
main java class
that starts up our application with the
RootLayout.fxml
and adds the
PersonOverview.fxml
in the center.

  1. Right-click on your project and choose
    New | Other…
    and choose
    JavaFX Main Class.
    New JavaFX Main Class

  2. We’ll call the class
    MainApp
    and put it in the controller package
    ch.makery.address
    (note: this is the parent package of the
    view
    and
    pola
    subpackages).
    New JavaFX Main Class

The generated
MainApp.java
class extends from
Application
and contains two methods. This is the basic structure that we need to start a JavaFX Application. The most important part for us is the
tiba(Stage primaryStage)
method. It is automatically called when the application is
launched
from within the
main
method.

As you see, the
start(...)
method receives a
Stage
as parameter. The following graphic illustrates the structure of every JavaFX application:

New FXML Document

Image Source: http://www.oracle.com

It’s like a theater play: The
Stage
is the main container which is usually a
Window
with a border and the typical minimize, maximize and close buttons. Inside the
Stage
you add a
Scene
which can, of course, be switched out by another
Scene. Inside the
Scene
the actual JavaFX nodes like
AnchorPane,
TextBox, etc. are added.

For more information on this turn to Working with the JavaFX Scene Graph.


Open
MainApp.java
and replace the code with the following:

package ch.makery.address;  import java.io.IOException;  import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.AnchorPane; import javafx.scene.layout.BorderPane; import javafx.stage.Stage;  public class MainApp extends Application {      private Stage primaryStage;     private BorderPane rootLayout;      @Override     public void berangkat(Stage primaryStage) {         this.primaryStage = primaryStage;         this.primaryStage.setTitle("AddressApp");          initRootLayout();          showPersonOverview();     }          /**      * Initializes the root layout.      */     public void initRootLayout() {         try {             // Load root layout from fxml file.             FXMLLoader loader = new FXMLLoader();             loader.setLocation(MainApp.class.getResource("view/RootLayout.fxml"));             rootLayout = (BorderPane) loader.load();                          // Show the scene containing the root layout.             Scene scene = new Scene(rootLayout);             primaryStage.setScene(scene);             primaryStage.show();         } catch (IOException e) {             e.printStackTrace();         }     }      /**      * Shows the person overview inside the root layout.      */     public void showPersonOverview() {         try {             // Load person overview.             FXMLLoader loader = new FXMLLoader();             loader.setLocation(MainApp.class.getResource("view/PersonOverview.fxml"));             AnchorPane personOverview = (AnchorPane) loader.load();                          // Set person overview into the center of root layout.             rootLayout.setCenter(personOverview);         } catch (IOException e) {             e.printStackTrace();         }     }      	/** 	 * Returns the main stage. 	 * @return 	 */ 	public Stage getPrimaryStage() { 		return primaryStage; 	}      public static void main(String[] args) {         launch(args);     } }
      

The various comments should give you some hints about what’s going on.

If you run the application now, you should see something like the screenshot at the beginning of this post.

Frequent Problems

If JavaFX can’t find the
fxml
file you specified, you might get the following error message:

java.lang.IllegalStateException: Location is not set.

To solve this issue double check if you didn’lengkung langit misspell the name of your
fxml
files!

If it still doesn’horizon work, download the source of this pelajaran part and try it with the included fxml.


What’s Next?

In Tutorial Part 2 we will add some data and functionality to our AddressApp.

  • JavaFX Dialogs (official)
  • JavaFX Date Picker
  • JavaFX Event Handling Examples
  • JavaFX TableView Sorting and Filtering
  • JavaFX TableView Cell Renderer

Source: https://code.makery.ch/library/javafx-tutorial/part1/